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161. (Proposal) Random warp deviation +/-15km (aka "removal" of wtz/bms) - in Assembly Hall [original thread]
Originally by: Pr1ncess Alia Originally by: democrities You people are so shortsighted, unable to comphrehend nor ponder the long term consequences of your actions. Appreciate you commenting. Please remember, Eve lived with ...
- by Venkul Mul - at 2010.07.07 23:42:00
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162. [Proposal] Last hit gets bounty - in Assembly Hall [original thread]
Unless something has changed from the last time I have run a mission without being in a fleet it is exactly how it work. Who kill the ship get the bounty. It is only wreck ownership that is tied to the mission owner.
- by Venkul Mul - at 2010.07.05 06:47:00
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163. [Resolution] T2 BPO / Invention Balance - in Assembly Hall [original thread]
Originally by: Hesperius Originally by: Venkul Mul Ok, so after a couple of weeks I can "invent" a T2 BPO of module a from a T1 BPO. No. You did not seem to have read and understood what this is about before posting. You should...
- by Venkul Mul - at 2010.07.02 18:31:00
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164. [Resolution] T2 BPO / Invention Balance - in Assembly Hall [original thread]
Originally by: Hesperius Edited by: Hesperius on 30/06/2010 20:55:09 The current issue is that the original T2 BPO's are essentially invention in God mode. Over the years the imbalance will only continue to become more profound. Suppl...
- by Venkul Mul - at 2010.07.01 06:56:00
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165. [Proposal] Eliminate Windowed Mode To Stop Macroers - in Assembly Hall [original thread]
Originally by: ihcn Originally by: Venkul Mul 3) removing the option to access desktop will make impossible to access vent/teamspeak after entering the game and plenty of other useful tools; 4) removing the option to access deskto...
- by Venkul Mul - at 2010.07.01 06:43:00
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166. [Proposal] Eliminate Windowed Mode To Stop Macroers - in Assembly Hall [original thread]
1) macros don't care if you are in windowed mode or not; 2) a lot of regular players play in windowed mode; 3) removing the option to access desktop will make impossible to access vent/teamspeak after entering the game and plenty of other usefu...
- by Venkul Mul - at 2010.06.30 18:08:00
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167. [Proposal] Seed BPOs for the upcoming Primae ship gift. - in Assembly Hall [original thread]
Originally by: Imweasel09 Edited by: Imweasel09 on 26/06/2010 20:50:36 Originally by: Grarr Dexx Edited by: Grarr Dexx on 26/06/2010 20:36:33 Why can't you take solace in the fact that the ship is a one-time gift? When your...
- by Venkul Mul - at 2010.06.27 08:25:00
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168. [Proposal] Give new characters Industry 1 - in Assembly Hall [original thread]
ok
- by Venkul Mul - at 2010.06.21 06:06:00
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169. [Proposal] Shorter lowsec routes between trade hubs - in Assembly Hall [original thread]
The player have created the trade hubs, not CCP. So now you want CCP to change the environment that created those trade routes for your convenience? No.
- by Venkul Mul - at 2010.06.21 05:58:00
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170. [Proposal] Drone Control Overhaul : UI/Mechanics/Fleet drones - in Assembly Hall [original thread]
.
- by Venkul Mul - at 2010.06.19 09:23:00
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171. Buff Low Sec Missions - in Assembly Hall [original thread]
So more or less FW missions without the need to joying FW? It should be a bit worse than FW. Supported as any things that can make mission better is welcome.
- by Venkul Mul - at 2010.06.16 06:45:00
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172. [ISSUE] Faction standing hits for RR in militia - in Assembly Hall [original thread]
Originally by: Kyang Tia Edited by: Kyang Tia on 12/06/2010 11:14:14 Venkul, I can confirm I never recieved any faction standing hits before my corp joined the militia. Besides, your arument makes no sense, because if these were deriv...
- by Venkul Mul - at 2010.06.14 11:38:00
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173. [ISSUE] Faction standing hits for RR in militia - in Assembly Hall [original thread]
It is the derivate modifier effect: you lose standing with Concord, Concord has positive standing with all the Empire faction, so when you lose standing with Concord you lose standing with all the different faction (or at least you should lose st...
- by Venkul Mul - at 2010.06.12 09:57:00
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174. Planetary Interaction fix list - in Assembly Hall [original thread]
- by Venkul Mul - at 2010.06.12 09:09:00
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175. [Proposal] UI Change - in Assembly Hall [original thread]
While I haven't lost ships to this several times I have "selected" yes when I didn't wanted to do it simply because I was typing in chat and the pop up appeared wen I was completing my phrase. At 200 keys/minute you are several keys ahead of the ...
- by Venkul Mul - at 2010.06.11 12:34:00
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176. New FW Imperial Rules - in Assembly Hall [original thread]
Originally by: Thy Collector 2: Imperial mission availability is effected by how deep into enemy territories an empire's occupancy extends. (The more systems a militia occupy, the more rewarding the return is) So, if your side is t...
- by Venkul Mul - at 2010.06.08 05:47:00
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177. [Proposal] Sort by quality (meta) - in Assembly Hall [original thread]
- by Venkul Mul - at 2010.06.03 21:46:00
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178. Mission Load Balancing Woes - in Assembly Hall [original thread]
Edited by: Venkul Mul on 01/06/2010 09:48:24 Originally by: Herschel Yamamoto Originally by: Mara Rinn Do you agree that the issue bears further discussion? That's what "support" means - you support the discussion going on, if...
- by Venkul Mul - at 2010.06.01 09:40:00
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179. Mission Load Balancing Woes - in Assembly Hall [original thread]
This change need to be discussed? Yes All the proposal Ankhesentapemkah has done in the OP are good? No So, support for the CSM asking to CCP what really they think they are doing to and for PvE and how they are reasoning when they implement cha...
- by Venkul Mul - at 2010.05.31 12:14:00
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180. Dynamic PVE Content - in Assembly Hall [original thread]
Originally by: Malcanis Originally by: Anna Lifera Originally by: Malcanis Why shouldn't making ISK also be fun? so by your logic, the riskless profession of afk macro mining should be jazzed up too? how about we take o...
- by Venkul Mul - at 2010.05.29 22:56:00
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